Bowling Pin Shoot
heres rather typical rules
but they vary a good deal
where I shoot you pay $10 per match, the winner gets his $10 back, the range keeps $10
theres generally a 2 ft x 4 ft wide plywood table with a full 2" high rim,
formed by sections of 2x4 nailed to the plywood table on saw horses
the pins are set up as listed below
only handguns are allowed
Distance: 15 yards
Pin type: Five full-size bowling pins.
Pin tables: 36″ to 40″ high, there are two two-inch deep platforms per lane.
Pin setup: Pins are setup with two pins on the front row, 22 inches apart. Three pins on the back row, 22 inches apart.
Format: Matches are head-to-head. The first shooter to get all five pins
ON THE GROUND wins the round.
Pins knocked over must be shot off the platform and onto the ground.
Ties are shot over.
(yeah thats an additional $10 you cough up if you tie)
yeah that means you kick in an additional $10 if you tie and yeah you still only get your money back if you win
Each round is limited to one minute,
if neither contestant cleared his table of all pins in one minute its a tie regardless of the pin numbers left
the winner of each two person round moves on to the next round
(single elimination).
All commands from RSO are mandatory.
Failure to follow RSO commands will be grounds for removing shooter from range for the remainder of the competition.
Timing In: Each shooter shoots one sets of five pins
Start: Referee’s commands are typically:
“Shooters to the line,” “Load and make ready,“
“Ready on the left,”
“Ready on the right,” and “Standby.”
Shooter’s start position can be either be with gun touching the table,
or with the gun pointed down at a 45 degree angle.
When the referee announces “FIRE”
the shooters commence firing until the referee announces either
“Winner on the Left,”
“Winner on the right,” or
“Tie table.”
Magazines: Shooters can load no more than ten rounds in their first magazine
. One loaded magazine at a time,
once the first magazine is shot, shooters must reload the orriginal magazine to continue shooting.
Ammunition: High-velocity, high-grain bullets are recommended.
personally I think this is a great deal of fun,
I generally use a magnum revolver speed loaders are not allowed
most guys prefer a 10 shot 45 auto loader,
you learn very quickly that only well placed hits count and spray and pray tactics are useless
heres rather typical rules
but they vary a good deal
where I shoot you pay $10 per match, the winner gets his $10 back, the range keeps $10
theres generally a 2 ft x 4 ft wide plywood table with a full 2" high rim,
formed by sections of 2x4 nailed to the plywood table on saw horses
the pins are set up as listed below
only handguns are allowed
Distance: 15 yards
Pin type: Five full-size bowling pins.
Pin tables: 36″ to 40″ high, there are two two-inch deep platforms per lane.
Pin setup: Pins are setup with two pins on the front row, 22 inches apart. Three pins on the back row, 22 inches apart.
Format: Matches are head-to-head. The first shooter to get all five pins
ON THE GROUND wins the round.
Pins knocked over must be shot off the platform and onto the ground.
Ties are shot over.
(yeah thats an additional $10 you cough up if you tie)
yeah that means you kick in an additional $10 if you tie and yeah you still only get your money back if you win
Each round is limited to one minute,
if neither contestant cleared his table of all pins in one minute its a tie regardless of the pin numbers left
the winner of each two person round moves on to the next round
(single elimination).
All commands from RSO are mandatory.
Failure to follow RSO commands will be grounds for removing shooter from range for the remainder of the competition.
Timing In: Each shooter shoots one sets of five pins
Start: Referee’s commands are typically:
“Shooters to the line,” “Load and make ready,“
“Ready on the left,”
“Ready on the right,” and “Standby.”
Shooter’s start position can be either be with gun touching the table,
or with the gun pointed down at a 45 degree angle.
When the referee announces “FIRE”
the shooters commence firing until the referee announces either
“Winner on the Left,”
“Winner on the right,” or
“Tie table.”
Magazines: Shooters can load no more than ten rounds in their first magazine
. One loaded magazine at a time,
once the first magazine is shot, shooters must reload the orriginal magazine to continue shooting.
Ammunition: High-velocity, high-grain bullets are recommended.
personally I think this is a great deal of fun,
I generally use a magnum revolver speed loaders are not allowed
most guys prefer a 10 shot 45 auto loader,
you learn very quickly that only well placed hits count and spray and pray tactics are useless
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